A "one-shot" is a brief literary composition that is more than 100 words long and can go on for as long as you like. However, there is just one installment, and there are no chapters. You can write multiple "one-shots" if you want to.
The length of your one shot doesn't matter so much as how well you use what you've written. For example, even a very short story can be effective if you explain the background or setting of the scene well enough for the reader to understand it. A novel requires more space to develop characters, settings, and ideas fully, but that doesn't mean you have to limit yourself to only writing novels. One-shots are great for experimenting with different narrative styles or for using up those odd moments of time when you find yourself waiting around for something else to do.
As long as it's not too long, a one-shot is an excellent way to try out new things with your writing. The only rule is that it has to be shorter than 100 words! That's it! No one will stop you from writing as many one-shots as you like.
The term "one shot" refers to a circumstance in which you only have one opportunity to achieve something. A one-shot is when you just have one minute to chat to the girl of your dreams and then you never see her again. A one-shot movie is exactly that, a single film that is released in theaters. The next day it's gone forever; you can't watch it again unless you buy a DVD or stream it online.
Cinema is known for its one-shot movies because every time you go to the cinema you expect there to be a new movie playing. There are sometimes two or three films running at once and each one-shot movie fills up its own slot. Even if you don't mind watching the same scene over and over again, there's always going to be another movie waiting to play.
Some people think one-shot movies are bad because they want more than one chance to win money. But actually one-shot games are good because it means that everyone plays equally likely outcomes. If someone has luckier rolls than you, they're going to win sooner or later no matter what game you're playing. And remember: life isn't about winning or losing, it's about taking chances until they no longer exist.
Sweetwater posted this on August 29, 2006, at 12:00 a.m. These two terms add up to encompass all non-looped digital samples. Drum sounds (kick, snare, toms, and so on), orchestra hits, or even brief musical phrases that may be triggered through a MIDI controller are examples of "one-shot samples."
The term "one-shot" describes something that cannot be used again. Once you've taken the time to capture one of these samples, it's gone forever. This is not true of loops, which we'll discuss separately.
So what do you need to produce one-shot samples? You will need a digital audio workstation (DAW) capable of recording individual samples. There are several popular DAWs available today, but I would recommend using Logic Pro from Apple because it is free to download and install onto your own computer. You can read more about it on its web site at www.apple.com/logicpro/.
Once you have installed Logic Pro, you will want to create a new project. Name the project something descriptive, such as "Drums," and then click the red Record button in the Project Panel. Now you are ready to capture some drums.
You can use many different methods to capture drum samples.